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Autodesk game engine code used
Autodesk game engine code used




autodesk game engine code used
  1. #Autodesk game engine code used update
  2. #Autodesk game engine code used driver

It is based in Frankfurt am Main (Germany) and has additional studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea) and Nottingham (UK).

#Autodesk game engine code used driver

CRYENGINE® Free SDK 3.3.9 includes improved SLI/CF support, improved 32-bit driver support, support for 5.1/7.1 surround sound systems and many improvements to CRYENGINE® Sandbox.Ĭrytek GmbH ("Crytek") is one of the world’s leading independent development studios for interactive entertainment.

autodesk game engine code used

The CryENGINE team has also been working to provide fixes for the most prominent issues holding up the community.

#Autodesk game engine code used update

In addition to offering Scaleform technology, the Free SDK update will also feature several DirectX 9 rendering improvements, providing POM (Parallax Occlusion Mapping), SSDO (Screen-space Directional Occlusion), Particle GI (Global Illumination) and a new “Very High” graphics configuration to support these new features and offer higher levels of rendering quality. Scaleform will help Crytek licensees and community members create immersive UI environments for both AAA and casual games.”ĬryENGINE Free SDK 3.3.9: Adding Scaleform and a Whole Lot More “As one of the earliest adopters of Scaleform, Crytek knows first-hand that the UI solution makes a great addition to the broad toolset already offered in CRYENGINE®. “CRYENGINE® simplifies multi-platform game development with efficient tools for gameplay and environment creation, and unique features that enable the simultaneous real-time editing of game environments across multiple platforms,” said Marc Stevens, Autodesk vice president, product management. CRYENGINE®’s new UI-Emulator and UI Actions tools allow for real-time creation and interaction with Autodesk Scaleform UI elements, using the unique “What You See Is What You Play”- philosophy of CryENGINE® Sandbox™. With Scaleform, users can easily create a whole range of UI assets like mini-maps, heads-up displays (HUDs), game menus, mission objectives, flash projection and more. Scaleform is a production-proven user interface solution that has been used in more than 1,000 games to date. We’re excited that we’ve come this far and we’ll have another major update to our engine around GDC 2012.” said Carl Jones, Director of Global Business Development CryENGINE. Crytek has worked exclusively with Scaleform for the last seven years, and our new integration makes CryENGINE the most complete engine available for a single price, offering all the technology needed to create AAA quality games. “Our licensees and community need top quality GUI solutions to match up to their ambitious goals with CryENGINE and Scaleform delivers that.

autodesk game engine code used

Scaleform has been Crytek’s UI solution-of-choice for the development of all titles in the “Crysis” franchise. The technology will also be included in CRYENGINE® free SDK, as part of a new update released today.

autodesk game engine code used

In the mean time I will push with Stingray as long as I can.Crytek GmbH (Crytek), creators of the award-winning Crysis video game franchise and CRYENGINE®D engine technology, announced that Autodesk Scaleform user interface (UI) solution is now integrated into CRYENGINE®Ĭrytek GmbH (Crytek), creators of the award-winning Crysis video game franchise and CRYENGINE®D engine technology, announced that Autodesk Scaleform user interface (UI) solution is now integrated into CRYENGINE®. Hearing that a shipped game does not affect the changes is reassuring. I may have vented a bit to which I apologize. Being an entrepreneur I can understand and gauge the decisions path to which Stingray has chosen, however unfortunate. I am doing the animation/rigging, the modelling, the textures, the lua coding and eventually wrapping it all up in Stingray.Ĭurrently my business is boot strapping and my product is a bit ambitious, which has taken more time than I had anticipated also self teaching Stingray compounded the scheduling. So, I have many hats Maya LT, photoshop, and Stingray. My immediate issue is that I am the only employee developing my product. Stingray basically suited my needs as a game developer. There are so many side doors to explore and its not as convoluted as other game engines. I believe Stingray is a fantastic game engine.






Autodesk game engine code used